Now then, let’s try a little homebrew… Pronouncement Inquisition
You are the voice of your god and church. Your very words scourge the unfaithful, and their blandishments are beneath you. Perform is a class skill for you.
Decry the Infidel (Sp): When you confirm a critical hit to an opponent within 30 feet of you, you may, as a swift action, deal an additional 1d6 sonic damage to it, plus an additional 1 sonic damage for each two levels of inquisitor you possess. Followers of your god are immune to this damage, as are creatures with Intelligence 2 or less, which lack the capacity to choose a religion. If you are devoted to an ideal rather than a deity, all other agnostics are immune to this damage. You can use this ability a number of times per day equal to 3 + your Wisdom bonus (minimum 1.) This is a sonic effect.
Hear No Blasphemy (Ex): At 6th level, you gain resist sonic 5 and a +2 sacred bonus to saving throws against sonic effects that don’t deal damage. At 12th level, these increase to resist sonic 15 and a +4 bonus. At 20th level you gain immunity to all sonic effects, damaging or not.
Well that current hiatus they’re on isn’t helping matters XD
One does not simply run out of Gorillaz tracks to play.
>Being a jackass
>Any year
>decent music
You say that like it’s a bad thing.
Now then, let’s try a little homebrew…
Pronouncement Inquisition
You are the voice of your god and church. Your very words scourge the unfaithful, and their blandishments are beneath you. Perform is a class skill for you.
Decry the Infidel (Sp): When you confirm a critical hit to an opponent within 30 feet of you, you may, as a swift action, deal an additional 1d6 sonic damage to it, plus an additional 1 sonic damage for each two levels of inquisitor you possess. Followers of your god are immune to this damage, as are creatures with Intelligence 2 or less, which lack the capacity to choose a religion. If you are devoted to an ideal rather than a deity, all other agnostics are immune to this damage. You can use this ability a number of times per day equal to 3 + your Wisdom bonus (minimum 1.) This is a sonic effect.
Hear No Blasphemy (Ex): At 6th level, you gain resist sonic 5 and a +2 sacred bonus to saving throws against sonic effects that don’t deal damage. At 12th level, these increase to resist sonic 15 and a +4 bonus. At 20th level you gain immunity to all sonic effects, damaging or not.