Full list of update from author DA
 
New interface: now you can assign numeric hot-keys for favorite weapons and hide unwanted ones. Added icons of active effects, more equipment stats and information, more than 40 perks. 
New skill “Survival”, old skills updated. 
New hardcore health condition system. New “Health” PipBuck section. Medical equipment added. Doctor NPC. 
Stimulators, having positive boosting effects but negative after effects. 
More than 20 units of new weapons and explosives, old weapons rebalanced. 
Craft of special custom weapons and explosives, added workbench schematics and materials. 
Added unique weapons, e.g. “Little Macintosh” and “Spitfire thunder”. Unique weapons substitutes their common versions and use their parts for repair. 
Armor damage, repair and enhancement 
New monsters 
Renewed hacking and lockpicking systems. Added consumables (bobby pins), that lower a possibility of jamming a lock. 
Added difficulty modes 
The game now starts from the base that you can return to. Game level now have exits to the next location. 
Many-many minor changes and fixes 
The story more is still postponed until next release.

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@Perteks  
You didn’t sayspoilers
Data Expunged

Secretly part Australian
We need a link for this game.
Well playing for like around 12 hours (god damnit its addicting game)  
I love new places, especially first time I found that 2 pillars with button for ‘stairs’ I came from up and instantly was falling down to next level, it was: oh fck its trap for sure im soo dead! But it wasn’t trap just funny generation of zones.
 
Magic sword is way too OP with that critical rate you can just use this and nothing more  
Repair is absurdally cheap same with healing hp (body healing price is ok, it was little stopping for first few tries)  
Rebalanced heavy weapons now are usefull, minigun is not peashooter anymore (if you have skill enough otherwise its gonna miss a lot)  
Never used sats, and its pains me that there is weapon perks for pistols that is just for sats, I would prefer if its was that + some ive crits for outside of sats or something like that.  
Enchanting armors is absurd with how hard is to get that amount of stuff  
Merchants don’t resupply their stock (one way its cool the other is very bad) I liked it because I couldn’t just powergame with shotgun from start because of scarce ammo
 
Overall that update is very nice, especially rclicking items in list to hide them
 
Saw is shit, looks cool but damage and hitboxs of it is very bad
This is actually looking very impressive.  
Whether it’s fun or not (not played much), I certainly hope it’ll be continued until it’s done; There’s too much great work already to waste it.
Well we will see what kind of work he done