PS:there still seems to be some IVA head visibility issue, especially when pony character sitting on the center seat of Mk1-3 pod in KSP v1.4.1,and all KV series command pod (including KV-1,KV-2,KV-3) of ‘making history’ expansion pack.But in spite of that,this is still the best KSP mod I’ve ever seen!
@Cirrus Light
These seem to use VTX files for the meshes. Most KSP mods use .mu. If I had to guess, I’d say these pony models were from Gmod.
I’ve been working on getting the mod to utilize the regular .mu files for meshes but I keep getting null ref errors. If we can do that, I’m pretty sure we could at least add blinking animations.
Haven’t ed Veon about it yet, but I’m massively increasing the number of ponies right now - about 30 new pones! All using the same mane styles, though, but as per canon (example, Raindrops and “Deep Blue” have the same mane as Derpy).
Exceptions are Rarity and Fluttershy. Decided to add them, but FS is using Trixie’s mane and Rarity… Sweetie Drops’ (Maybe she doesn’t like how her mane looks floating in zero D so she curled it or something?)
Kept saving, though. I shouldn’t lose ponies to game errors .
I lost Jeb and two tourists, but no ponies! Dash did two epic rescues over Minmus, and a launch escape system saved some of my ponies at one point, though.
I’m on career mode so I have to pay for them, but I still launch test vehicles to prove designs before putting ponies in them!
A complete quadrupedal pony model would be wonderful.I have a really good record of keeping my kerbal safe,and wit ponies i would rise the safety level even more :D
Keep it up your good work pal!
I’ve wanted this for so long! I’ve been learning C____ this year and really looking forward to trying to do this, but could never find out how - isn’t the character model stuff, like, hardcoded or something?
I’d love to the effort. PM me. I’ve also done some 3d modelling and animation. All I got’s gmax, though.
Any chance of implementing code that would allow quadropedal walking, and a variety of pony models? I honestly find the anthro a little off-putting Xp
Any progress on that? Man, I need to check things out.
These seem to use VTX files for the meshes. Most KSP mods use .mu. If I had to guess, I’d say these pony models were from Gmod.
I’ve been working on getting the mod to utilize the regular .mu files for meshes but I keep getting null ref errors. If we can do that, I’m pretty sure we could at least add blinking animations.
Edited
*Animations, I’m sorry. The primary issue is with getting, not just 3d models, but coding animations for them as well.
C# and/or Unity game engine, if anyone’s curious or willing to help.
I’m obviously not him, but having talked with him, I think his primary limitation is 3d models.
I should get on that. Do some walk instead of just talk like I did with adding ponies…
Any chance of adding some stallions?
So yeah, as my previous comment implied, thanks for linking the source code : p
(I only know C____, but C# is darn similar…)
Exceptions are Rarity and Fluttershy. Decided to add them, but FS is using Trixie’s mane and Rarity… Sweetie Drops’ (Maybe she doesn’t like how her mane looks floating in zero D so she curled it or something?)
@Background Pony #F921
I’m with you on every part of that!
I even took off reverting to make it intense xp.
Kept saving, though. I shouldn’t lose ponies to game errors
.I lost Jeb and two tourists, but no ponies! Dash did two epic rescues over Minmus, and a launch escape system saved some of my ponies at one point, though.
I’m on career mode so I have to pay for them, but I still launch test vehicles to prove designs before putting ponies in them!
Keep it up your good work pal!
She’s made me so proud.
Plese keep it updated!
Source code on BitBucket.
OHMYGOSHOHMYGOSHOHMYGOSH!
I’ve wanted this for so long! I’ve been learning C____ this year and really looking forward to trying to do this, but could never find out how - isn’t the character model stuff, like, hardcoded or something?
I’d love to the effort. PM me. I’ve also done some 3d modelling and animation. All I got’s gmax, though.
Any chance of implementing code that would allow quadropedal walking, and a variety of pony models? I honestly find the anthro a little off-putting Xp
No, they are static. But I hope to change it someday. I don’t know anything about animating ponies though.
Is the face animated to the Kerbal’s rig?
I meant trying to make the link work in the description, such as using html formatting.
Previous attempts? I did not post anything before this image ._.
Ayy, you figured out how to make links :D
I saw your previous attempts, heh.
@Fonypan
Yes. I just finished writing REE.txt.
KerbalSpacePonies-1.0.zip
No. But I can import her too. It just need some time.