@Lium
But that’s just it, you don’t pick who you journey with, and you don’t know who they are until the end, yet you somehow still feel a close bond with them by the end of the adventure.
@sixty, well consider: Journey has a simple control scheme, and little in the way of direct communication, all you gotta do is latch onto a veteran player’s scarf and try to keep up.
That said, Gilda strikes me as the kind who would disable network play on principl alone.
But that’s just it, you don’t pick who you journey with, and you don’t know who they are until the end, yet you somehow still feel a close bond with them by the end of the adventure.
That’s part of Journey’s charm.
Well the thing is I’m pretty sure the PS3 is the only one powerful enough to run it. Maybe a good computer could handle it but I dunno.
That’s practically my headcanon actually, because that’s basically what Gilda is.
oh. I meant present tense read. Not read as in past tense.
I wish though.
Link?
I’d actually read a fic where Scootaloo thinks Gilda is a more badass version of Rainbow Dash and starts following her around.
Gilda at first doesn’t know what to do.
I think she’d be pleased to have someone listening to her.
I know that feel bro.
So many good games for PS3. and I only have a Wii.
Sadness aside, this is awesome! Really managed to make the characters’ defining features stand out, while keeping with the basic Journey design.
10/10, faved!
That said, Gilda strikes me as the kind who would disable network play on principl alone.
I’d think she would have even less patience than Fanon!Dash.